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Virtual Spaces

My Character

In our lesson with kelvin we started to construct clay figures which we will later use in our project.

First we made a skeleton out of metal wire and gradually from that we used more and more wire and wrapped the skeleton so that it got thicker and studier. after i had finished this part of the task, which actually took a while to complete, i started with the clay and wrapped strips of the hard drying clay around the skeleton and when the strips were wrapped up from there i molded the figure into my desired shape that i had in mind. To be honest i wasn’t working from a plan i was just going from my imagination to create a character to what turned out in the end was completely random. i’m not entirely sure why but the finished product closely resembles a platypus on its hind legs, theres not really any reason for this apart from the fact that i figured it would be easier to mold a snout rather then a face. I wanted to create a character that partially represented different forms of society, such as that cute appearance of the platypus but in reality it can be deadly, i’m not sure where this idea came from but again it might have been just in the moment as i was constructing the character.

if i could do this again, i would have made an actual plan and multiple designs before making the clay structure however this did not happen and i eventually drew up the plans after the character was made.

Change of mind

whilst i was at home i was looking at those wooden figures that people often model into a certain shape, and they have very posable limbs which means its very easy to put the figures in difficult positions. For example you can make it look like its doing a very complex ballet move.

Drawing designs

I since i had made the actual character out of clay and i was having thoughts about actually changing the whole character up and making it look more block like, i decided to draw some detailed ideas about the more specific atributes of the character, and add details such as what the hands would look like, and what the character would look from a birds eye view

Final design

Finally i had finished the designs of the character in both the clay aspect of the process and the drawn up plans aswell, all i had to do now was complete the 3D model on the computer, and as i have had some practise in maya i think the outcome of making a figure in maya would be the best bet as i feel i am the most confident in the process and even though my skills in that software are rather limited, i think this figure is quite simple to make so i am confident in my abilities on Maya.

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island castle Island castle Virtual Spaces

Maya Floating island with a castle

Critical Apprasil

the initial idea that i had was to make an island that had different features of a medeival town on it, these would include a number of houses and farms and then the main piece to this creation would be the centre castle, which would be in the centre of the project.

Soon after we got the brief of the project i watched Avatar 2 and got an idea for my project. i could have the caste and the town on a floating island, as that could look very interesting as a project but at the same time it is very imersive as a whole because it adds an element of fantasy into it.

there are quite a few things that i think could have gone better as a whole in this project, i procrastinated alot and i feel this really held me back because when i eventually started with the project i had about 5 days til the deadline and all i had to show for it was a moodboard of my ideas and a largely empty blog. so thats probably the thing i regret the most when i came to the project as a whole, and i think if i had started earlier then i would definetly have gotten more work done.

one of the most tricky parts to the project was actually trying to get the castle to look realistic but with a lowpoly feel to it, i decided in the end to make just castle on its own whilst on the floating island, i thlught this would be an easier project to do as making an entire town was going to be incredibly time consuming and i doubted whether or not i was going to actually be able to finish it to a good standard. Making the castle was relitevely straight forward as all it was was a number of towers of different sizes, however the difficult part was making sure it looked decent and that it would be able to effectively look like a realstic castle.

when i had finally finished the castle and island, the next part was probaly the trickiest and most complicated part, i had to add lighting and animate a camera on the model then record the camera going round the model. the lighting wasnt a problem, but trying to get the lighting to fit the model and light the exact part that i wanted it to light was very fiddily so i decided to just go with a skydome light, and scrap the idea of lights in the windows of the castle. The next part was the camera and this was difficult however i have used keyframes on premiere pro before so i knew the basic principles of keyframing a shot although it was still a tricky part to the animation even though i managed to get it finished and to a decent standard.

overall as i said before i tbhink the largest issue with this project was that i left if to the last minute and i think the original idea was quite ambitious however i feel that i succeeded in creating a decent looking model with lighting and a camera and i know that i will make another world shortly but this one will be larger and maybe i will be able to make a town or city with water features and so on.

On my laptop i did not have adobe aftereffects so there was no way for me to render and then export the file to after effects so i have taken a screen shot of the project to show it at its final stage.

Categories
Virtual Spaces

World Building

with my world building artefact, i was very eager to get started, this seemed like a very enjoyably project and something that i would have alot of fun with becasue i have always been really interested in how worlds are built on video games or something like really VFX based films. the breif for this project was to create a world that is based of the city that you grew up in, and include three of the major landmarks for that city.

I the city that i grew up in is London so i had a vast amount of landmarks that i could choose from, i could have done the Shard, could have done one of the many parks that liter around the city. In the end i chose to do Big Ben, the London eye and tower bridge, as all three of these locations are very obviously in London and all are massive tourist attractions.

Now that i had the landmarks chosen i had to figure out how i was going to make them, i could either import images from the unity store or i could make them on a software such as Maya. Surprisingly i started on the landmarks by constructing them myself but then i realized that this was largely time wasting and there where easier ways such as importing the 3D images myself so i decided that was the best way to do it.

I imported all three of the major landmarks, and set them on the world by basing them around a main road that would stretch through, and they would be on either side of the road. I included a number of Lamp posts and phone boxes and Letter boxes, to really give the impression the the city that im making is London.

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Augmented Reality

Face filter

Planning

With the planning for the face filter I wasn’t sure what I wanted to do at all, I knew I wanted to have the filter relate somewhat to the world I would be building on Maya, however I was truly stumped as to how I was going to do that. I wasn’t sure if or how I could make the filter that I wanted to as the look that I was going for was to base the avatar of a lowpoly build with largely cuboid and low resolution images as a part of the piece. This really stumped me so I left this artifact for a couple of weeks so I could think on what to do and not waste too much time with figuring out what to do.

I eventually decided to pursue the idea of just mirroring the world that i will be making on Maya, a very pixallated and low poly world that would be very appealing to the eye

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Uncategorised

face filter

For the character filter I wanted to create an avatar that gave the impression that it was either linked or had something in common with the world that I will be making on Maya in the next couple of months. I am trying to create a world that is based around lowpoly and has aspects from different games such as Minecraft which had an adventure feel to it. 

The world will be very simple and small however I will be creating it in such a way that it seems larger, and more immersive to the viewer. I could not think of a way that I could include this aspect of the world into my avatar so I decided to have random shapes that tend to appear in lowpoly type worlds and have that rotating around the characters face. This was done because I believed it to be a challenge for me personally to create a number of different shapes and have them rotating in unison in a clockwise direction around the avatar. 

I decided that maybe in the future i will want to create an avatar of a low poly character to really fit in the world, possibly a whole face or body filter and completely replaces the subject, however at this time I did not know how to do that, so at the moment I have a fairly simple yet also strangely complex avatar for my face filter.

I would say that I am indeed pleased at how the avatar came out, however I’m not proud of the finished artifact, I feel that i could have challenged myself more and included more features that would give a better idea of what I am trying to go for and what I like, however it’s a good place to start as I feel that I am more confident now that I can make another one in the future because I now know the basics of Spark AR. 

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Introduction to VR

Critical analysis on my three projects

In the first term of my virtual reality course at UAL I was introduced to three main artefacts that I would have to complete in class and then finish off in my own time outside of class. For these three artefacts I would have to combine different skills that I had learnt and use a couple of different softwares that we had gone through in lessons. 

The first artefact that we started was the 360 virtual world, where we had to film a variety of different locations around the LCC campus with a Theta 360 camera which meant with each shot whilst you viewed them you would see them as 360 pictures. This was very different to what we are normally used to especially me because this was the first time that I had ever used a camera like this so initially when started I was confused as to how to use it but then I realised it’s just a camera that has two separate lenses that can capture every bit of the environment that I was in, then take the separate pictures and “stitches” them back together to create one seamless single image that you can rotate 360 degrees around in every direction and the image is still there. Our group idea was to create a visual tour around the LCC building through a series of 360 “gateways” that before you entered through them you would have to choose the next destination and once you got to that location you would be able to look around, there would be a some information about that certain location and then another option to move forward through the tour or go back to the previous location. Whilst actually filming that location throughout the campus we realised that we would not be able to get all the locations that we wanted and that with the amount of locations and options that we had planned to include it would just not be feasible to create this idea so we cut the number of 360 pictures by half, that we would only have 3 main locations and from there we would be able to choose any options/destinations that we still kept. As a group of three we performed and work really well together, I feel that at the start of the project when we where figuring out what the idea was there were some disagreements on how and where we would eventually film, but in the end we decided on a what we wanted and how it would be easiest to film. Especially with cutting our scenes I think we chose the right scenes to cut by eliminating the scenes that either didn’t make much sense being there or the scenes that seemed the easiest to film. If we did this project again we most likely would have chosen to do a different idea, maybe something that would include more options and destinations to go as I feel that the more destinations that you include the more immersive the whole experience is as a whole, so to ensure that we would have the time and means to do this we would choose an idea faster, not necessarily different as a whole as we would still want to follow the idea of a tour around the campus but maybe we would have chosen more locations and possibly different floors of the campus to really slam home that idea of immersive.

Virtual world building was the second artefact that we were introduced to. This was essentially a very creative and independent task where we would have to build the city that we grew up in on Unity and we would have to include the three of the major landmarks from that city to really create the immersive experience. 

We were allowed to import 3D images from websites such as Sketchfab and Unity Assets to make sure that I was saving time and effort and that the project would be completed to a high standard. Once we had all the important landmarks imported and set up on Unity we could then add in any decorations and extra bits to the world to make it look appealing and interesting to the viewer. 

The reason I chose the landmarks I have included is because they are the major landmarks of London and if I want to really display this city then they were the obvious choice. The London eye is a massive tourist attraction and is a world renowned ride on one of the most famous rivers in the world. Big Ben is possibly the most famous clock in the world, it is well known for being constantly under construction and plenty of taxpayers money is spent on repainting the structure.

Tower bridge is also a very well known landmark in London, it’s well known for being mistaken for London Bridge and had a dark reputation many years ago. 

Honestly if i had to do this artefact again I would include more roads and possibly distinctly London houses to add to the immersiveness of the project. I did include red phone boxes and letterboxes along with old London lamp posts but I feel if I made a section of the world just a house I could have really demonstrated the feel of London urban living areas. 

I’m very happy with how this project went, I would not change very much as I think what I have really works. 

The third project was a Virtual world avatar. I had to create an avatar that either is modelled off of me or could be slightly different but then I would have to explain why I didn’t choose to do it myself. 

For my world building task I wanted to get a low poly look for it because for me I think that’s a really cool look for a world after being a loyal Minecraft fan for a while and lowpoly worlds being a big part of my life I wanted to make a filter that represented the worlds that I was so familiar with. 

For my filter I couldn’t figure out how I wanted to include the lowpoly aspect to it so I came up with the idea that I would have shapes rotating around the suspects head. 

Looking back I would have definitely changed it up abit such as having a lowpoly character as the filter or having aspects of a lowpoly aspect added to the filter to really give the impression that I was following the idea of lowpoly. 

I am very happy with how it turned out, the way I made the filter was quite complicated so that’s 100% that part that I’m most proud of but I do feel like I could have done a better job on the actual idea because looking back it feels like quite a rushed project from my part with not much planning for the artefact. 

Overall all three projects came together well amd and I’m very happy with how they turned out. 

Categories
360 Film Making

A Journey Through 360

The 360 task that was set for us was to create a virtual tour of the UAL building, we were to make sure that we had at least 6 “gateways” in this project in order to give the audience and viewers a good understanding of the layout of the school building though the use of virtual spaces.

In the first idea that we had we where going to create a sort of maze that the viewer would have to find their way out of the maze whilst on a tour around the building, this idea wasn’t the best as it was complicated with how to actually make it so we went with a far easier but still solid idea. we would make a tour of the LCC building and create gateways at the entrance of the building and from there the viewer can choose where they want to go, either it can be forward into the artifact or they can go back to previous spaces so they can go a different route.

This was very different to what we are normally used to especially me because this was the first time that I had ever used a camera like this so initially when started I was confused as to how to use it but then I realised it’s just a camera that has two separate lenses that can capture every bit of the environment that I was in, then take the separate pictures and “stitches” them back together to create one seamless single image that you can rotate 360 degrees around in every direction and the image is still there. Our group idea was to create a visual tour around the LCC building through a series of 360 “gateways” that before you entered through them you would have to choose the next destination and once you got to that location you would be able to look around, there would be a some information about that certain location and then another option to move forward through the tour or go back to the previous location.

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Virtual Principles

Week 1

In my first week of the Virtual Reality course we were taken through an extensive introduction of virtual reality and all the aspects that we will learn over the first term of the course.

As a class we went through an overview of 3D animation and talked about the “Persistence of Vision” which refers to when the retina retains an image for a brief split-second after the image was actually seen,

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Introduction to VR

Week 1: Introduction to Immersive media