Critical Apprasil
the initial idea that i had was to make an island that had different features of a medeival town on it, these would include a number of houses and farms and then the main piece to this creation would be the centre castle, which would be in the centre of the project.
Soon after we got the brief of the project i watched Avatar 2 and got an idea for my project. i could have the caste and the town on a floating island, as that could look very interesting as a project but at the same time it is very imersive as a whole because it adds an element of fantasy into it.
there are quite a few things that i think could have gone better as a whole in this project, i procrastinated alot and i feel this really held me back because when i eventually started with the project i had about 5 days til the deadline and all i had to show for it was a moodboard of my ideas and a largely empty blog. so thats probably the thing i regret the most when i came to the project as a whole, and i think if i had started earlier then i would definetly have gotten more work done.
one of the most tricky parts to the project was actually trying to get the castle to look realistic but with a lowpoly feel to it, i decided in the end to make just castle on its own whilst on the floating island, i thlught this would be an easier project to do as making an entire town was going to be incredibly time consuming and i doubted whether or not i was going to actually be able to finish it to a good standard. Making the castle was relitevely straight forward as all it was was a number of towers of different sizes, however the difficult part was making sure it looked decent and that it would be able to effectively look like a realstic castle.
when i had finally finished the castle and island, the next part was probaly the trickiest and most complicated part, i had to add lighting and animate a camera on the model then record the camera going round the model. the lighting wasnt a problem, but trying to get the lighting to fit the model and light the exact part that i wanted it to light was very fiddily so i decided to just go with a skydome light, and scrap the idea of lights in the windows of the castle. The next part was the camera and this was difficult however i have used keyframes on premiere pro before so i knew the basic principles of keyframing a shot although it was still a tricky part to the animation even though i managed to get it finished and to a decent standard.
overall as i said before i tbhink the largest issue with this project was that i left if to the last minute and i think the original idea was quite ambitious however i feel that i succeeded in creating a decent looking model with lighting and a camera and i know that i will make another world shortly but this one will be larger and maybe i will be able to make a town or city with water features and so on.




On my laptop i did not have adobe aftereffects so there was no way for me to render and then export the file to after effects so i have taken a screen shot of the project to show it at its final stage.
